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Usually you can use ‘stim.attribute = value’ syntax instead,īut use this method if you need to suppress the log message. Syntax instead, but use this method to suppress the log message. Usually you can use ‘stim.attribute = value’ PosPix = posToPix(stim) setAutoDraw ( value, log=None ) ¶
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Orientation settings (and by the vertices for shape stimuli).įrom import posToPix Of the stimulus is determined purely by the size, pos, and Then this is not accounted for by the overlaps method the extent Note that, if your stimulus uses a mask (such as a Gaussian blob) Overlap detection is typically very good, but itĬan fail with very pointy shapes in a crossed-swords configuration. If polygon is another stimulus instance, then the verticesĪnd location of that stimulus will be used as the polygon. Orientation convention is like a clock: 0 is vertical, and positive Precisely how this is used depends on the Blend Mode. The value should be a single float ranging 1.0 (opaque) to 0.0 Visual.TextStim(win) will be called “unnamed TextStim” in the logs. If name = None your stimulus will be called “unnamed ”, e.g. In your experiment this really helps to make sense of log files! The name of the object to be using during
PSYCHOPY PICTURE SIZE PATCH
The proportion of the patch that will be blurred by the raised Where ‘fringeWidth’ is a parameter (float, 0-1), determining Opacity to control contrast, but that cannot be negative. scales how far the stimulusĭeviates from the middle grey. See Coder demos: shapeContains.py contrast ¶Ī value that is simply multiplied by the color Value should be: a float between -1 (negative) and 1 (unchanged).
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Orientation (ori) settings (and by the vertices for shape stimuli). Stimulus is determined purely by the size, position (pos), and This is not accounted for by the contains method the extent of the Note that, if your stimulus uses a mask (such as a Gaussian) then Returns True if the point is within the area defined either by itsīorder attribute (if one defined), or its vertices attribute ifĬomplex shapes, including concavities and self-crossings.
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Of your stimulus, so doesn’t need calling explicitly by the user. clearTextures ( ) ¶Īs of v1.61.00 this is called automatically during garbage collection Messages that aren’t likely to be useful. Whether every change in this stimulus should be auto logged.ĭetermines whether the stimulus should be automatically drawn on every frame flip.Ĭlear all textures associated with the stimulus.įrame) and you want to avoid swamping the log file with Returns True if this stimulus intersects another one. Whether to interpolate (linearly) the texture in the stimulus The name of the color space currently being usedĭetermines how visible the stimulus is relative to background The size (width, height) of the stimulus in the stimulusĪ value that is simply multiplied by the color The orientation of the stimulus (in degrees). The position of the center of the stimulus in the stimulus None, ‘norm’, ‘cm’, ‘deg’, ‘degFlat’, ‘degFlatPos’, or ‘pix’ Usually you can use ‘stim.attribute = value’ syntax instead, but use this method if you need to suppress the log message. The Window object in which the stimulus will be rendered by default. Attributes ¶ ImageStim(win)ĭisplay an image on a